![]() A script can be written in C++ or in the PAWN language. They mainly use the scripting functions and scripting callbacks (see VaultMP interface ) provided by the mod to write a script. Users who code scripts are known as scripters. Scripts are executed server-side by the dedicated server of vaultmp. With the help of scripts, it is possible to customize the game experience and even create whole new gamemodes. It grants access to in-game Objects and allows to manipulate them. Scripting is one of the most important features of Vault-Tec Multiplayer Mod. A framework to create any kind of multiplayer game.Therefore VaultMP exposes a rich scripting interface, with a C API at its core, as well as native support for C++11 and PAWN scripts. The community is free (and encouraged) to take VaultMP and develop server-side game modes, composing the actual rules of gameplay. VaultMP is not a co-op mod, a MMO, or anything else of the like. maximum player count), neither does it has any bias towards any kind of multiplayer game. It does not impose any limits on what you can do with it (i.e. The goal is to provide the tools necessary to create engaging online environments in the Fallout games. It aims for extensibility and scalability. VaultMP is supposed to be much more like a framework. Mod is actually not the best fitting keyword in my opinion. The main goal is to enable players to roam the open worlds of the wastelands and experience all the exciting features of the games online. ![]() ![]() Server-side scripting to define gameplay rules.Supporting DLCs as well as Fallout user mods.Syncing of movement, actions / animations and AI.Dedicated server, MasterServer and client including a server browser.It's currently in development, but is going to support the following: Vault-Tec Multiplayer Mod ("VaultMP") is a multiplayer mod for the PC versions of Bethesda's award-winning role-playing games Fallout 3.
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